There’s no denying that the main story missions for The Witch Queen are great, Void 3.0 is very welcome, and if you do like chasing God Rolls you will be very happy. The Witch Queen is a solid expansion and I suspect many more secrets will be uncovered over the coming months, but I do hope the next year’s Lightfall brings us something totally brand new rather than reworking existing enemies and mechanics.
Royal Court is a pricey expansion, but it helps Crusader Kings 3 take another step toward representing that Game of Thones-ian medieval ruler fantasy. Alongside that the cultural hybridisation and divergence also mean it’s building out the foundations of the actual grand strategy in intriguing ways for the game’s future.
Looking back on the three parts of the Far Cry 6 season pass, it feels like something of a missed opportunity. While the roguelite genre really suited delving into Vaas’ mind, trotting out the exact same format for both Pagan Min and Joseph Seed feels rote, stretching the idea out as a means to an end. It would have taken much greater effort and time for Ubisoft to do so, but mixing up the genres, the structure and approach that each DLC took would have been much more impactful. Still, fans of Far Cry will likely get a kick out of the expanded exploration of each character’s tale.
Long after Nathan Drake hung up his holster for the last time a half decade ago, Uncharted’s legacy still remains. This collection crams two genre-defining prestige hits together – the kind of linear AAA action games we rarely see today.
Pagan: Control is… pretty good. It’s just a bit underwhelming as it retreads the formula from the first DLC, albeit with a different villain to play as that might be more or less to your liking. The roguelite idea seemed to make sense in Vaas’ insane mind, but just doing it again here diminishes some of that novelty. It’s like one good idea is being stretched across more than one DLC.
There’s some good ideas at play here, and it’s competently put together, but so far Rainbow Six Extraction feels fairly flat. The Archaeans simply aren’t all that interesting to fight against, their designs rather bland, and their introduction sitting at odds with what the Rainbow Six and Tom Clancy franchises have been about since the late 90s. It’s an inoffensive tactical co-op that’s good for a few short and sharp missions, but is that enough? We’ll report back soon with our full review.
Valheim’s realism is so apparent that it’s easy to recognize, but not too much so that it would turn those looking for a similar experience to, say, Minecraft, away. Survival games are what you make of them, and that’s the beauty in it.
Strap a baby to your chest, lob some grenades made of out your own urine, deliver a pizza, zipline across America, laugh, cry, die, and then take a nice dip in a hot spring that helps your bowel movements. It’s nuts and it’s still brilliant, but with 60fps and a new gun or two.
The final new addition is a fresh new timed challenge scenario, tasking you with turning a hidden oasis bazaar into a thriving tourist trap while updating its power grid and amenities. It’s a stiffer challenge than some of the previous packs, but there’s every chance that you’re a Planet Zoo master by this point so that’ll probably be welcome. At this stage, Planet Zoo’s ability to transport you across the planet is the escapism we all need, and few games do so with the joy and vibrancy that Frontier have created here.
Experiment 101 have certainly tried to make the world of Biomutant all the more unique via its language, but it performs the cardinal sin of overloading you with new vocabulary every few moments.
As time goes on, the deal gets sweeter and it’s great for people just starting out with MK11. If you already own it, the asking price for Kombat Pack 2 is fairly reasonable for the three new characters, so there’s no real losers here. Well, unless you are taking a Fatality, that is. But still, as a full package, MK11 Ultimate is the ultimate version of this game and is definitely worth your time.
For the moment, despite my DJ diva heckles being raised to the highest point, I can say it’s pretty good.
Yakuza Like a Dragon is an enjoyable new twist on the series, although it's not hard to imagine that many long-time fans of the series will be put off by its slow pace. In a day and age where video game companies rarely take risks, Like a Dragon is a refreshing change of pace for a series that risked starting to feel stale.
DIRT 5 strips away the more serious elements of the franchise and puts all its eggs in one, arcade cabinet shaped, basket. At times a riot, in other areas a little repetitive and lacking in finesse, it nevertheless delivers on the concept of an adrenaline-fueled off-road racer. It's a game that makes you sit forward in your seat and savour the joys of jumping a Dakar Rally Peugeot 3008 over a ravine.
Still, die hard fans of MK should definitely consider picking Aftermath up. The campaign is short but sweet and the new characters are fun to experiment with. It really just depends on your wallet.
The Foundation is a nice addition to the Control-verse, clocking in around 4-5 hours to complete. It’s not doing anything groundbreaking, but it is more of the same, which is a damn good thing in Control’s case. Yes, it would have been nicer for the missions to have been a bit more dynamic, but the world-building and the storytelling continue to be one of Control’s major selling points. With the next expansion set to expand the lore even further with connections to Alan Wake, it feels like Remedy is in it for the long haul.
How much you enjoy of Colin McRae: Flat Out depends on how much you’ve been playing Dirt recently.
All of that gameplay polish is wrapped up in a slick and stylish aesthetic that delivers some of the best fighting game music and most memorably characters in recent years
It’s an easy sell for brand new players, but I think only the most hardcore of Warriors fans will feel like the price-tag of the DLC update is worth it for Warriors Orochi 4 Ultimate.
Dr. Kawashima's Brain Training for Nintendo Switch is a solid return for the series, mixing classic minigames with a handful of new ones that use the Switch's various capabilities – and which exclude those with a Switch Lite. Just as with the original, it's going to be easy to drop in for a few minutes a day and test yourself, but this isn't really doing much more than the DS games.