Motion Twin's winning take on 2D Metroidvania roguelikes is kept alive by another excellent DLC expansion.
Like the previous DLC for Dead Cells, The Queen and the Sea adds a lot of new content. It isn’t free, but the new weapons, outfits, biomes, and bosses are varied and fun. If you’ve bounced off of Dead Cells’ style or combat, Queen and the Sea won’t change your mind. Heck, you might never even see it, though it’s sure worth the effort. But for fans of the game, and especially for those wanting to wrap up some loose story ends, this is a must-have expansion. It’s a great coda to a now-classic game.
It’s a comparison born of Dead Cells’ tradition of fond inclusions and references to other games in the past, all spun through its irreverence and charm. The persistent attention to detail seen through each of its iterative updates is present in The Queen and the Sea; for instance, eagle-eyed players may spot allusions to The Queen’s protectors in a late-stage level of the main game. The Lighthouse fight is absolutely the centerpiece of this DLC - and one of the most thrilling engagements in the wider game itself - but it all boils down to must-own material for longtime fans.
This DLC is 100% worth it for anyone who has played the first two, and if you haven’t played any of them (or the main game for that matter) give Dead Cells a go on Game Pass. If it hooks you as it did me then this trilogy of DLC is a no-brainer. It adds further excellence to what was already an incredible foundation with some of the best DLC content I have played in a very long time.